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error CS0246 missing type or namespace...

Assets/Scripts/CaveIntroScr/CharacterClasses/BaseCharacterScr.cs(12,17): error CS0246: The type or namespace name `Vigor' could not be found. Are you missing a using directive or an assembly reference?...

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Build extremely slow

How can I debug a build? I don't have Pro, my build settings are for PC and Mac. I'm using C# sharp, and my scene runs great in play mode but once I create a build with only that scene it runs terribly...

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Enum is thought to be a float?

I keep running into this issue with Mono that my Enum is the wrong type and is expected to be a float? I'm getting error **CS1061- Type 'float' does not contain a definition for 'smooth'**.... blah...

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Unity accessing members of an object

How do I access the members of an object, **not a gameobject**, but an object created from a different class? I would like to pass in an object and then call a function from it or access it's public...

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Avoidance Behaviour

Hello. I would like some general tips or perhaps overall concepts to avoidance behaviour. I currently have come up with a somewhat working solution involving mirroring what I want to advoid, but if you...

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Physics2D.raycastsStartInColliders...

How do I use this function? In Unity I keep getting "'UnityEngine.Physics2D' does not contain a definition for 'raycastsStartInColliders'" ... Any examples anyone? Unity has very little on it...Is this...

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Ping multiple objects?

So I know you can select multiple objects in the hierachy. Selection.gameObjects(); And I know how to highlight one object. EditorGUIUtility.PingObject(j.gameObject); But how do I highlight multiple...

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Disabling unknown script components in Unity 5

I have this hacked together in Unity 4, but I run into a bit of a problem in Unity 5... I basiclly run through all objects in my scene and disable select components - whatever script I have dragged...

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Logic problem looping & timing

**I'm having trouble calling a function at the correct time while looping. Either it calls it too fast or too slow. I thought I figured it out yesterday, but I didn't...** Here is a diagram to show...

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Unity output text file or other file type

I have been struggling to get some old code to work in Unity 5 after upgrading. It seems some major changes have been put in place with I/O and I was wondering how to do this in modern Unity. In the...

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error CS0246 missing type or namespace...

Assets/Scripts/CaveIntroScr/CharacterClasses/BaseCharacterScr.cs(12,17): error CS0246: The type or namespace name `Vigor' could not be found. Are you missing a using directive or an assembly reference?...

View Article

Build extremely slow

How can I debug a build? I don't have Pro, my build settings are for PC and Mac. I'm using C# sharp, and my scene runs great in play mode but once I create a build with only that scene it runs terribly...

View Article

Enum is thought to be a float?

I keep running into this issue with Mono that my Enum is the wrong type and is expected to be a float? I'm getting error **CS1061- Type 'float' does not contain a definition for 'smooth'**.... blah...

View Article


Unity accessing members of an object

How do I access the members of an object, **not a gameobject**, but an object created from a different class? I would like to pass in an object and then call a function from it or access it's public...

View Article

Avoidance Behaviour

Hello. I would like some general tips or perhaps overall concepts to avoidance behaviour. I currently have come up with a somewhat working solution involving mirroring what I want to advoid, but if you...

View Article


Physics2D.raycastsStartInColliders...

How do I use this function? In Unity I keep getting "'UnityEngine.Physics2D' does not contain a definition for 'raycastsStartInColliders'" ... Any examples anyone? Unity has very little on it...Is this...

View Article

Ping multiple objects?

So I know you can select multiple objects in the hierachy. Selection.gameObjects(); And I know how to highlight one object. EditorGUIUtility.PingObject(j.gameObject); But how do I highlight multiple...

View Article


Disabling unknown script components in Unity 5

I have this hacked together in Unity 4, but I run into a bit of a problem in Unity 5... I basiclly run through all objects in my scene and disable select components - whatever script I have dragged...

View Article

Logic problem looping & timing

**I'm having trouble calling a function at the correct time while looping. Either it calls it too fast or too slow. I thought I figured it out yesterday, but I didn't...** Here is a diagram to show...

View Article

Unity output text file or other file type

I have been struggling to get some old code to work in Unity 5 after upgrading. It seems some major changes have been put in place with I/O and I was wondering how to do this in modern Unity. In the...

View Article
Browsing all 30 articles
Browse latest View live




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