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Enum is thought to be a float?

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I keep running into this issue with Mono that my Enum is the wrong type and is expected to be a float? I'm getting error **CS1061- Type 'float' does not contain a definition for 'smooth'**.... blah blah... I get this statement if **I try to use my enum in a switch statement** and I haven't a clue why. My other switch statement works fine but this one does not... I've set up my enum like so outside my class. **public enum hoverSpeed {smooth, eightBit, appear}** I get a public reference in my class. **public hoverSpeed floatSpeed;** I then call this function that contains the switch statement -> **speedType();** Here is the function. public void speedType() { switch(floatSpeed) { case hoverSpeed.smooth: CompareTime.Value = 0.1f; break; case hoverSpeed.eightBit: CompareTime.Value = 0.5f; break; case hoverSpeed.appear: CompareTime.Value = 5f; break; default: CompareTime.Value = 0.1f; break; } } and then I get the type error... The **error is gone** if I use the global settings: case global::hoverSpeed.smooth but I want to know what I did wrong. And why I can't use this enum like my other enum in my script? I've used multiple enums in a script before, the enums don't share any similar names or variables. Why am I getting a type issue?

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